Scratch
Scratch Saturday: Shoot ‘em ups 9
It’s time to add the rest of the aliens. Remember we have two types of alien: one that shoots and one that doesn’t. In my version of the game, we’re going to have 18 aliens, 3 rows of 6. 9 … Read on…
Scratch Day
For anyone who is interested in Scratch in the classroom, you must get yourself to the Institute of Technology Tallaght in Dublin on the 18th May, that’s this Saturday! For anyone who doesn’t know, Scratch is a fantastic programming language … Read on…
Scratch Saturday: Shoot ‘em ups 8
In our last lesson, we had almost got to a stage where we could safely say, “we’re almost done”, but we hit an obstacle. We have two types of alien: one shoots bullets and the other doesn’t. If we kill … Read on…
Scratch Saturday: Shoot ‘em ups 7
So far in our Space Invaders-inspired game, we have created the foundations of our characters and we have learned how to kill them off and move up a level when we kill all our aliens. So far, our game is … Read on…
Scratch Saturday: Shoot ‘em ups 6
So far, we have the foundations of our Space Invaders-inspired game and this week we’re going to add another character to see the effect of having more than one alien of the screen. We’ll also be creating a new variable … Read on…
Scratch Saturday: Shoot ‘em ups 5
This week I promised that we would do some damage to our aliens when they get hit by a bullet. We’re going to be working with costumes, variables and collisions. When an alien gets shot, we need to make it … Read on…
Scratch Saturday: Shoot em ups 4
This week we’re going to get our spaceship to fire bullets and move our alien spaceship across the screen. The spaceship is probably the easiest of the two to do so we’ll code this first. There are a few things … Read on…
Scratch Saturday: Shoot em ups 3
Let’s get moving – our spaceship, that is! One of the first lessons most people get when they start using Scratch is the ability to move a sprite. In our case, we have a spaceship that needs to move left … Read on…
Scratch Saturday: Shoot ‘em ups 2
Before we start any programming of our Space Invaders game, we’ll need to create our sprites. In the previous article, we said that there weren’t that many sprites to draw – a couple of spaceships, an aliens and a few … Read on…
Scratch Saturday: Shoot ‘em ups 1
This is the second in our series on programming on Scratch. In our first series, we focused on Platform Games. In this series, we’re moving to the Shoot ‘em up and we’ll be looking at the classic game, Space Invaders… Read on…










Recent Comments